Alpha Morph is a 3D space shooter, developed by the hatching disaster team, and a production of the UNCC Game Design and Development Program.
Many different responsibilities came further than the role of Lead Artist initially demanded. As an active team member of an indie team: writing of the GDD, TDD, game play mechanic design, and audio assistance were all requested demands. I was not just an artist of the team, but a key member in helping design and bring a game to life. Developed in a Skrum style environment our product can now be found live on the XBox Live Indy Games Marketplace

FULL DOCUMENTATION: can be found on the Alpha Morph website. 

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